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What Will Marvel Rivals Season 1 Bring To Players?

Cornell Otto
  ❘   Published On

Players who like Marvel Rivals can have a carnival again. The last carnival was when the game was launched for public testing on December 6. At that time, Marvel Rivals rushed to the top of Steam best-selling list and the second on the hot play list in just one day, and then reached the milestone of 20 million players, but this may only be the determination of the athlete at the start. Long-term competitive games have to face a long-distance race. Whether they can laugh to the end depends on the subsequent operation.

Date

On January 7, Marvel Rivals finally released a preview of the first season. S1 is called “Eternal Night Falls” and will be officially launched on January 10. This is the first month of Marvel Rivals’ operation, and it has successfully won the praise of players.

S1 is a total of three months, which will be divided into the first half and the second half. The time of the first half is January 10, 2025, and the time of the second half is probably Friday, February 21 or Friday, February 28. The entire season will last about three months.

What Will Marvel Rivals Season 1 Bring To Players?

New Heroes

A total of four new heroes will be released throughout the season, namely the famous “Fantastic Four”, as well as three new maps and a new mode. The first half of the season will release new heroes, “Mr. Fantastic” and “Invisible Woman”, and the skins of Invisible Woman and Mr. Fantastic will also be released following the launch of Season 1. There is also a new map “Empire of Eternal Night: Midtown” and a new map “Sanctum Sanctorum” for Doom match.

Logically, the second half of S1 should release the remaining content, that is, the remaining two “Human Torch” and “The Thing” of Fantastic Four, and the last map “Empire of Eternal Night: Central Park”. However, in the official developer interview video, the update content of the second half of the season was not determined, so players speculated that there would be more “surprises” in the second half of the season, such as the hero “Blade” that is strongly related to the plot, or new heroes such as Ultron.

As for the two heroes that have been announced, Mr. Fantastic and Invisible Woman, they have been well received by players. Mr. Fantastic can enlarge his body to resist damage for his teammates, and is a tank character.

Invisible Woman is a more comprehensive healing character.

  • Her normal shooting can return, causing two damages to the enemy, or healing teammates twice.
  • About 4 to 5 seconds after Invisible Woman stops attacking, she will become invisible.
  • When the enemy approaches her, she can make a second jump and push the enemy a short distance away.
  • She also has the ability to push or pull the enemy away.
  • Invisible Woman can create a force field in the field, pulling the enemies around the field to the center.
  • Invisible Woman can create a small shield to resist damage for teammates, and enemies passing through this shield will be slowed down.
  • Her ultimate skill is to create an invisible force field that covers her and her teammates. Teammates within this range will continue to receive treatment, and enemies outside the field cannot see teammates in the field.
  • Invisible Woman has a bond with Fantastic Four, and will be strengthened when she appears with them.

The skills of Invisible Woman are very comprehensive. She will not bring powerful treatment to teammates, but she has a strong control effect and can provide a variety of auxiliary functions for teammates. Players can’t wait to experience Invisible Woman when she goes online.

Balance And Adjustment

In addition to the presentation of new content, this season update also targets a series of game pain points and balance. After so long online, Marvel Rivals has the original innovative ingenuity really improved the player experience? And how will S1 adjust the problems that arise?

First of all, there is the problem of hero balance. At the trial meeting before the public beta, the developer mentioned that “our heroes should feel like superheroes.” The specific approach is to make all members overpower, so that no one will be overpower. At present, this approach is really established. Except for a few heroes, such as Black Widow who have a weak presence, most heroes can find their own place. For example, characters such as Captain America and Iron Fist, who are difficult to play in high-level competitions, still have considerable dominance in low-level competitions. Overall, it is in a good balance state.

The only headache is that several heroes such as Hela and Hawkeye seem to be a little too overpowered, which makes BP environment in high-level games a little monotonous. Fortunately, this balance adjustment directly cuts the pain points, and the strengthening and weakening are consistent with the daily feedback of players.

After talking about balance, let’s talk about the feedback given to players by the link-up skills. The design of link-up skills does enrich the strategy of the game, but it also binds the strength of the two heroes in a sense. For example, a classic example is Magneto and Scarlet Witch. The link-up skills of the two are one of the strongest in the whole game, which makes Magneto, a tank, have damage that is not inferior to that of ordinary output characters, but the strength of Scarlet Witch is not satisfactory at present. This leads to that if players are going for this pair of powerful link-up skills, someone must choose the useless Scarlet Witch. And strengthening Scarlet Witch requires weakening the link-up skills.

In short, although Marvel Rivals looks very similar to OW, it is more comfortable to play than OW so far. The new season is coming, and more and more heroes will join. Its future is worth looking forward to.

About The Author

 Bren Lyles
I'm always keen to share what happens when I play games and a little bit of my humble opinion on games of all kinds. I am super happy to discuss the gameplay and mechanics of related games and more with you.