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Path Of Exile 2 Patch 0.3.0 Analysis | Gear Power Creep And Overpowered Gem Level Modifiers
Donato Greenholt
    Nov 22, 2025

Path of Exile 2's The Third Edict update introduced many new variables, primarily removing the upper limit on Suppport Gems and significantly improving the crafting system. These changes disrupted the balance of power sources for standard characters.

Both in terms of balance between characters and skills, will be these problems can be solved with the addition of other parts of the game, such as Remaining Classes and Ascendancies, the addition of new weapon types, new skills, and updates to the Passive Skill Tree.

However, the balance of power sources for standard characters remains largely unresolved. Let's examine the causes of this imbalance and identify areas where the game's developers can improve the player experience.

Path Of Exile 2 Patch 0.3.0 Analysis | Gear Power Creep and Overpowered Gem Level Modifiers

Character Power Source Composition

In Path of Exile 2 0.3.0, standard characters can gain power from a variety of sources, primarily through Passive Skill Tree and its Jewel Sockets, Ascendancy and corresponding node selection, the character's Armor and Weapons, Flasks and Charms, and their skills and Suppport Gems.

Normally, each source of power for a player character should be similar, with one power source comparable to another, preventing significant imbalances. Each power source should complement each other for a balanced build, allowing players to balance these power sources to achieve their desired effect.

Power Source Imbalance

However, in POE 2, this balanced power source pattern does not exist. As it stands, character power sources are significantly skewed. Passive Skill Tree is generally single and meager, with the majority of power coming from the character's equipment, specifically their Armor and Weapons.

A closer look at the numerous issues in Path of Exile 2 0.3.0 reveals that most of them stem from equipment being overly powerful, far more powerful than anything else. This is an area the game needs to improve in future updates.

Player Experience

It is recommended that the game developers work on optimizing the player experience during the game, especially during their first paly-through.

The game developers have already made some efforts in this regard, such as by fine-tuning drop rates in specific campaign areas and points of interest. As you progress through an Act, you can earn a variety of rewards, including POE 2 currency like Artificer's Orb and Jeweler's Orb, as well as rare item drops.

They hope to make up for RNG gap in other systems in the game by allowing players to obtain these items to continue the game progress.

The Impact Of Equipment Quality

While these guaranteed drops are certainly important, they far from compensating for poor equipment. For example, at the beginning of Act 3, you can obtain a guaranteed drop of a Jeweler's Orb, which grants you additional Suppport Gems and 20%-30% increased damage.

While this may sound impressive, it's important to understand that the primary source of your damage is your weapon. For spell builds, Staff and Wand already provide significant damage bonuses, and for attack-based builds, this is even more true, as the primary source of damage comes from the weapon itself.

Thus, if a player has a poor weapon, a 20%-30% damage bonus won't be very effective. If you have a wonderful weapon, this damage bonus is simply icing on the cake, speeding up your farming process.

Knowledge Differences

Different players' knowledge of the game can lead to different gaming experiences. Games like POE 2 require extensive strategy development. A player who knows how to utilize all available tools and can analyze which item modifiers are useful and which aren't can use their intelligence to forge a successful path in the game, even if their item drops and POE 2 currency drop rates are poor.

However, if players don't understand the game and don't know how to use their currency—for example, not using Essences they encounter, not utilizing their Regal and Exalted Orbs effectively, not upgrading their weapons quickly, not checking Vendor for movement speed boosts, and relying solely on luck to progress through the game—then their experience won't be very good.

Those who have done their homework and understand the game better should receive more rewards than others, allowing them to level up faster. However, currently, players gain too much power from their gear and too little from Passive Skill Tree and other aspects. Even a strong Passive Skill Tree can't compensate for the poor RNG.

Path Of Exile 2 Patch 0.3.0 Passive Skill Tree

Item Gem Level Modifier Strength

Now, finally, we get to the biggest contributing factor to this problem: the disproportionate Gem Level modifiers on gear. The power gained from item modifiers is a significant downgrade to Remaining Classes, Ascendancies, and everything else.

No matter your build, even if your weapon has all the other perfect modifiers, without gem level, it's just garbage. It sounds exaggerated, but it's the truth. A standard weapon with a gem level modifier outperforms a perfect weapon without one.

Why is this so? Two-Handed weapons can reach gem level seven, Amulets can reach up to gem level three, and special Amulets can reach even higher levels. Then there are gloves, which can gain some gem levels through Melee skills. There's even the Prism of Belief, which grants you three additional gem levels with special skills.

Let's take a slightly less extreme example-Crossbows. What's the difference between a Crossbow with a gem level modifier and one without?

A perfect combat Essence can add six gem levels to an attack skill. Explosive Grenade's damage increases from 878% of its original value at gem level 20 to 1,372% at gem level 26. Just by increasing Crossbows' damage by one additional modifier, it's two-thirds higher. That's outrageous.

This is just the gem level increase for the weapon itself. If your Amulet reaches three gem levels, the Explosive Grenade's attack damage will increase by 1,716%, doubling its damage without the original gem level.

This is a relatively small difference; the difference would be even more dramatic with Two-Handed Maces or Giant's Blood. In a campaign, the difference between having a gem level modifier and not having one is truly dramatic; just having this modifier alone can give you a significant boost in power.

The problem is that affixes on weapons alone can reach a maximum of seven gem levels, while a notable in the Passive Skill Tree can only reach one gem level if you're incredibly lucky.

By the way, if you can effectively utilize these notables in the Passive Skill Tree - those that grant you a gem level - they can become some of the strongest nodes in Passive Skill Tree.

Therefore, it's reasonable to suggest that game developers reduce the gem level modifiers on items. The maximum gem level for two-handed weapons should be increased by three, and the weight of the highest gem level should be reduced, so that the bonus to weapon damage is less significant.

Amulets should follow the system already in place in PoE 1: one modifier increases all skill levels by one, and another set of modifiers increases specific skill types by one, for a total bonus of two.

Path Of Exile 2 Patch 0.3.0 Suppport Gems

Establishing A Better Baseline

This is just one obvious cause of unbalanced energy sources, caused by overpowered gear, insufficient passive skill trees, and other factors. If the game developers are interested, they should be able to identify deeper factors. This way, they can adjust for the RNG differences between players and eliminate the need for guaranteed PoE 2 currency and rare item drops, as players can already have a basic understanding of their character's strength based on their gear.

Passive Skill Tree And Ascendancies Issues

Path of Exile 2 has revamped the Passive Skill Tree in 0.3.0, adding many new attributes. However, it's still not enough. It would be great if the Passive Skill Tree had more powerful options, more build-specific options, and the ability to include Ascendancies.

Ascendancies should be more detailed, offering more interesting build options, rather than the current Deadeye Ascendancy. While powerful, it's perfunctory and hollow.

Warbringer is one of the better Ascendancy classes in the game right now. It has a lot of detail, including bonuses from the Ancestral Spirit Minion's Totem branch, a powerful and specialized Warcry, and an Armor Break branch.

Although Armor Break isn't very strong yet, it's on the right track. It opens up more possibilities, and working on a particular mechanic might lead to unexpected results that aren't currently available in other classes.

Well, this discussion on the item design of Path of Exile 2 0.3.0 ends here. We still hope that the game developers can see the current problems and make improvements so that players can enjoy the game.

Are Diablo 4 Season 9 Spiritborn Players Still Chasing Nesekem The Herald? - An Overrated Mythic Weapon
Bren Lyles
    Nov 22, 2025

A big part of the fun of playing Diablo 4 Season 9’s endgame is farming those coveted Mythic items. These items, unlike others, are incredibly rare, and their power often scales with their rarity.

This makes it worthwhile to invest time in farming Lair Boss or crafting them with Resplendent Sparks and Diablo 4 Runes. However, not all Mythics are created equal, and some often seem out of place.

The most frustrating thing is when players finally manage to farm Lair Boss and find a Mythic item that doesn’t fit their builds at all.

Even worse, Spiritborn players searching for the final Mythic item might stumble upon one of the game’s worst Mythic items.

At first glance, obtaining Nesekem, the Herald might seem like cause for celebration, but this Nesekem, the Herald Mythic Glaive is far from the best choice for Spiritborn, and most of the time, it’s a complete waste.Are Diablo 4 Season 9 Spiritborn Players Still Chasing Nesekem The Herald? - An Overrated Mythic Weapon

Why Should Spiritborn Players Avoid Nesekem The Herald?

This weapon’s utility is incredibly limited. While most Mythic weapons in Diablo 4 Season 9 are either universal or at least adaptable to multiple classes, Nesekem, the Herald is exclusive to Spiritborn.

This in itself significantly lowers its value, which is why it’s a good thing other classes won’t drop it while farming for their desired Mythic weapon. However, with the popularity of Spiritborn in Season 9, many players will likely be disappointed if they farm this weapon, preferring the more practical Shroud of False Death.

Judging solely by its stats, Nesekem, the Herald seems quite good as a Spiritborn weapon, with affixes that are compatible with almost any Spiritborn build:

  • Inherent Affix: +400% Damage to Elites
  • All Stats +200
  • Maximum Life +1200
  • Critical Strike Damage +250%
  • Overpower Damage +450%
  • Unique Affix: Marks a random nearby enemy every 2 seconds. Marked enemies are vulnerable, and hitting them will inflict a Critical Strike and Overpower. 10 hits clears the mark.

While the boosts to all stats and maximum health seem impressive, fixed values are ultimately less effective than percentage increases.

The high Overpower and Critical Damage were once a highlight, but the overall reduction in Overpower damage in Season 9 has eliminated this advantage. While the weapon itself isn’t terrible, and some players may find it suitable for their build, it’s definitely lacking compared to other Mythic items.

What Are Some More Cost-Effective Mythic Weapons?

More importantly, Spiritborns have better Unique weapon options, and they’re more than half as difficult to obtain as this Mythic weapon.

Those playing Quill Volley Spiritborn builds will find Rod of Kepeleke more enjoyable, allowing them to freely cast Core skills.

Those playing Evade Spiritborns might prefer Wushe Nak Pa Unique Glaive, which enhances their selected Spirit Hall Bonus. Even the top-tier Season 9 Spiritborn builds using Balazan’s Maxtlatl Unique Pants require a Legendary weapon with Aspect of Plains Power to maximize their power and maintain maximum Ferocity.

By the way, Nesekem, the Herald requires two Resplendent Sparks, plus six Yul Runes, six Wat Runes, and six Tal Runes.

Keep in mind that crafting Mythic gear is incredibly resource-intensive, so players are generally better off using Respledent Sparks and Diablo 4 Gold on other, more valuable items.

Since the best weapons for Spiritborn are Unique and Legendary, there’s really no need to craft Nesekem, the Herald. It’s better to save the materials for items like Shroud of False Death or Heir of Perdition, which are incredibly useful for almost every class.

In short, Spiritborn players pursuing Mythic gear in Diablo IV Season 9 should be cautious and avoid wasting resources on Nesekem, the Herald; there are better options out there.

What Changes Has The Series Made From FIFA 94 To EA FC 26?
Leon Green
    Nov 22, 2025

EA FC 26 will be officially announced on September 26th, marking the beginning of a new chapter for the game and the end of FC 25. Many people consider EA FC series, or even FIFA series, to be long-awaited releases, much like CoD series, but FIFA actually dates back much longer.

FIFA series dates back to 1993, when it was still a pixel-based single-player game with a strong competitive feel. So, what changes have been made to the series over the years? And when did online play and the use of EA FC 26 coins to open card packs be introduced?

What Changes Has The Series Made From FIFA 94 To EA FC 26?

Origin (1993-1999)

FIFA International Soccer (1993)

The first game in FIFA series, featuring only national teams and unlicensed players, was released for Sega Genesis and SNES.

FIFA Soccer 95 (1994)

FIFA 95 was the first to include official licenses from the six major leagues, including Premier League and Bundesliga. While they could use teams' real names, the players had not yet been licensed, so the names remained fictitious.

FIFA Soccer 96 (1995)

FIFA 96 was a revolutionary generation, pioneering the transition from pixel-based games to 3D. While the graphics may still seem crude to us, it was a groundbreaking title at the time. It also featured the first licensed player names.

FIFA 97 (1996)

Added an indoor football mode, the predecessor of VOLTA Football.

FIFA: Road To The World Cup 98 (1997)

FIFA 98 received the first full FIFA license, introduced the offside rule, and debuted "Road to World Cup" mode, featuring 172 national teams.

FIFA 99 (1998)

The indoor football mode was canceled, and "European Dream League" was introduced. This mode, which had not yet been licensed as a Champions League, served as an alternative league. The game also featured adjustments to the AI and improved the pace of play.

FIFA 2000 (1999)

Major League Soccer mode was added, attracting more players.

Exploration Phase (2000-2009)

FIFA 2001 (2000)

Real team crests were introduced for the first time, the PC version supported online play, energy gauges were added, and player AI was enhanced. However, frequent bugs led to a decline in reputation.

FIFA Football 2002 (2001)

Added a pass power meter and improved physics.

FIFA Football 2003 (2002)

FIFA 2003 featured significant graphical improvements and added a Club Championship mode.

FIFA Football 2004 (2003)

Career Mode launched, allowing players to coach lower-league teams to the top flight.

FIFA Football 2005 (2004)

FIFA 05 added one-button control, making passing, dribbling, and other actions faster and easier to perform with a single button press.

FIFA 06 (2005)

FIFA 2006 offered data on over 2,000 clubs and over 20,000 players, allowing fans and players to fully experience the thrill of being a professional manager. (This gameplay was later developed into the spin-off game, FIFA Manager.)

FIFA 07 (2006)

FIFA 07 introduced a new career mode, allowing players to choose their starting country, and a new "free camera" mode, as well as improved on-field atmosphere and commentary.

FIFA 08 (2007)

Added a building-block system, allowing players to control a single player.

FIFA 09 (2008)

The most significant version introduced FIFA Ultimate Team. It can be said that the various player cards and the ability to trade players using FIFA 25 and FIFA 26 coins originated in this generation.

FIFA 10 (2009)

FIFA 10 introduced some gameplay reforms. This era of FIFA was largely overshadowed by Pro Evolution Soccer because of its poor balance between casual and hardcore players, resulting in a poor reception.

Technological Innovation (2010–2023)

FIFA 11 (2010)

This marked a turning point, ushering FIFA 11 into the next generation. The game featured an industry-leading 360-degree dribbling mechanic, allowing players to control the ball more precisely and adding player personality.

FIFA 12 (2011)

FIFA 12 added a new tactical defensive design, a more precise dribbling system, and smarter player interactions.

FIFA 13 (2012)

FIFA 13 allowed you to assume the role of national team coach in manager mode and redesigned set pieces.

FIFA 14 (2013)

FIFA 14 improved physics, shooting mechanics, and animations.

FIFA 15 (2014)

FIFA 15 featured a dynamic pitch.

FIFA 16 (2015)

Introduced the women's national football team for the first time and performed motion capture on players like Messi (including female players).

FIFA 17 (2016)

FIFA 17 switched to Frostbite engine and introduced the story mode "The Journey."

FIFA 18 (2017)

FIFA 18 added the timely shot mechanic and included copyrights from Champions League, Chinese Super League, and other competitions.

FIFA 19 (2018)

FIFA 19 added the timely shot mechanic and included more copyrights from Champions League, Chinese Super League, and other competitions, with the best graphics ever.

FIFA 20 (2019)

Home Football mode was reborn, returning as VOLTA Football.

FIFA 21 (2020)

Added Agile Dribbling feature to optimize Career Mode.

FIFA 22 (2021)

FIFA 22 introduces HyperMotion technology for an enhanced gaming experience.

FIFA 23 (2022)

The final game in FIFA series. Because of the expiration of the partnership agreement with FIFA and the lack of agreement on licensing fees, FIFA 23 is the last game to bear FIFA name.

Rebranding (2023-Now)

EA FC 24 (2023)

FIFA series has been renamed EA FC series. The rebrand retains a significant number of licensed players, teams, stadiums, and leagues, meaning the game content and experience remain largely unaffected.

EA FC 25 (2024)

A new 5v5 Rush mode replaces Volta Street and is integrated into all modes, including Career and Unstoppable. The game also introduces FC IQ tactical system, making it easier for players to plan their offense and defense.

EA FC 26 (2025)

This upcoming game will eliminate the playoffs, introduce FUT Champs Challengers, and most importantly, introduce an Archetypes system to replace the skill tree, with 13 player archetypes currently available.

EA FC series is one of the best football games available today because it consistently improves with each passing year, consistently utilizing the latest technology. That's why FC 26 is so exciting. So, which starting player will you be saving your FUT 26 coins for?

Do Madden NFL 26 Player Ratings Really Impact Your Team Building?
Bren Lyles
    Nov 22, 2025

Madden NFL 26 is coming soon, with a release date of August 14, 2025. Pre-ordering Deluxe Edition grants three days of early access. However, it’s still unclear which players will receive the highest ratings in the game.

In the past, when a new sports game was about to be released, besides the much-discussed cover star, the most anticipated aspect was the release of the player ratings.Do Madden NFL 26 Player Ratings Really Impact Your Team Building?

MUT 26 is no exception, and fans and players are eager to see how their favorite players will perform in-game.

However, based on past experience and insider information, most player ratings in Madden 26 will not change significantly compared to its predecessor, Madden 25.

This raises the question: Do these ratings truly influence players’ in-game experience and decision-making?

Do Player Ratings Really Matter?

In reality, MUT 26 player ratings are merely a reference, not a key factor in determining the overall gaming experience.

While these ratings can provide a quick understanding of a player’s skill level within the game settings and help determine which player to invest their Madden NFL 26 coins in for optimal performance, in actual gameplay, the outcome of a match is influenced by numerous complex factors, including strategic planning and individual player performance. Therefore, the influence of player ratings seems less pronounced.

Now that Madden NFL 26’s team ratings have been released, teams like Kansas Chiefs and San Francisco 49ers, despite failing to win another Super Bowl, both received a 92-point tie for the highest team rating.

However, neither team ratings nor individual player ratings hold much practical significance for gamers.

In-game, everyone knows which Quarterbacks are the most popular, such as Josh Allen, Patrick Mahomes, and Lemar Jackson.

Even if there are slight differences in ratings, they won’t significantly impact a player’s in-game performance, nor will they influence the player’s choice of player or team.

Furthermore, the game offers customization features. If you’re dissatisfied with the official player ratings, you can modify the individual stats of superstars to your liking.

Ratings Don’t Affect Player Choices

Furthermore, regardless of player ratings, most players will choose their favorite NFL team when playing Madden NFL 26.

For example, as a British football fan, I’ve always supported the Indianapolis Colts since Peyton Manning’s heyday. Regardless of the high or low ratings on their roster, I always choose them in every Madden game. I believe most players, like me, will simply choose their favorite team.

In Ultimate Team mode, players may use player ratings to assemble players for different positions. But when it comes to choosing a team, these ratings don’t really matter much.

Furthermore, most players spend the majority of their time playing the game in Franchise Mode, eager to lead their beloved team to glory.

While Franchise Mode still has some flaws, whether players are rooting for the Kansas City Chiefs or New York Jets, everyone’s single-minded pursuit is to lead their team to victory in the Superbowl.

As Madden NFL 26’s release draws near, players are eagerly anticipating the upcoming player ratings system, which is certainly worth watching. But honestly, for most players planning to pick up the game this year, player ratings won’t impact their gameplay choices or experience.

What they truly seek is to fully enjoy the excitement and passion for football, leading their team to victory through hard work and strategy, something that can’t be achieved solely through player ratings.

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