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CoD Black Ops 6 On PS5 Pro Has Been Improved Beyond Imagination

Mikel Skiles
  ❘   Published On

PlayStation 5 Pro has been a source of controversy lately. The lack of assurance that your favorite game will match the powerful hardware makes it difficult for players to get excited even when it’s dropping $699.

Of course, this sentiment is understandable, as is the frustration that PS5 Pro’s enhancement patches are mediocre. But Call of Duty: Black Ops 6 is reassuring.

CoD Black Ops 6 On PS5 Pro Has Been Improved Beyond Imagination

Because it has been revealed that the developers have developed reasonable new technology to make CoD Black Ops 6 more adaptable to PlayStation 5 Pro update.

Compared to the average console experience, the PS5 Pro gives players more options for gaming. In a game with the right settings, players can choose between a visually improved version running at 60 FPS and a version that prioritizes 120 FPS performance.

The main difference between this and the average performance setting on PS5 is that the performance option on the PS5 Pro version can give players the same graphics as the average PS5 running in quality mode. Moreover, given the level of visual fidelity of many PS5 games, this is a good trade-off.

Improved Visual Settings

The visual improvements of PS5 Pro are reflected in 60Hz mode, which includes a variety of improved visual settings.

Shadow Resolution

First, the shadow resolution will be improved by 2 to 4 times, depending on the type of shadow in the game and the distance of the player to the shadow. This mainly affects the environmental shadow map, such as the visual quality of shadows cast on walls at close and far distances. This improvement is very subtle, but often the most welcome. Because it reduces the step changes on hard shadow lines.

SSGI Setting

Second, global illumination has been optimized. Specifically, the screen-space GI method has been added to PS5 Pro version, which can be used to simulate light reflections between two planes.

SSGI setting technology is a technology that the development team is particularly proud of. It is a rasterization technology that attempts to mimic the quality of path tracing. After being calibrated, the technology can create results similar to the team’s internal path tracing reference, but it only costs a fraction of the cost. So this technology also extends to the implementation of environmental shadows.

Again, its changes in some areas are subtle. To appreciate the difference, you’ll need to switch back and forth between the base PS5 and PS5 Pro versions in fullscreen mode, and you’ll see that the lighting interaction between your character and nearby bright surfaces is more accurate and clear.

This can be a little hard for new players to get used to the visuals of this version when fighting, so new players can practice more with CoD: Black Ops 6 Bot Lobbies to get used to this mode and reduce the chance of being defeated.

SSAO

With SSAO optimizations in the PS5 Pro version, players can use 60 FPS running with SSAO, which will make the shadows in the scene richer and more realistic.

Screen-Space Reflections

Screen-space reflections (SSR) have also been optimized in Pro version, and the goal of the optimization is to match the internal path tracing reference as closely as possible.

The main difference in this regard for Pro version compared to the base PS5 version is the accuracy of reflected light that is blocked by objects in the scene. When players switch back and forth between the Pro version of the Skyline map, you will find that light leakage around some geometric objects such as walls or tables is significantly improved. This is due to the updated SSGI technology. All of these improvements have a domino effect on the accuracy of reflected light.

The combination of all these improvements makes CoD Black Ops 6 a game changer. While such changes may not be reflected in the rapid action in the game, it is indeed a very reasonable use of Sony’s mid-gen machine to improve the visual effects of the game.

PlayStation Spectral Super Resolution

PlayStation Spectral Super Resolution is another major upgrade in the optimization of PS5 Pro version of CoD Black Ops 6, which focuses on Sony’s internal native upscaler. It can only be applied in 60fps mode, and for raw metrics, it runs at a resolution of 2560x1440 internally, and then upscaled to 4K resolution.

However, it is revealed that the results of this technical upgrade are good, but not perfect. PSSR will introduce white flickering pixels in certain scenes, and this noise tends to appear more in black shadow areas.

However, players don’t need to worry too much about this problem, because according to the game developers, this problem has been fixed in a future patch and will be released as long as it passes the final QA.

In addition, another great feature of PlayStation 5 Pro version of CoD Black Ops 6 is the interaction with the variable refresh rate display.

If the player is using a 120Hz display with a variable refresh rate, but you set the game in 60Hz mode, the console will use an additional API to read the upcoming frame time.

Once it identifies the unused repetitive frame time, it will use the extra space to generate the next frame. This will be very beneficial for reducing input delay and translating into an improved frame rate above the set target.

This makes the player’s game smoother, which is very suitable for competitive multiplayer games where every second counts.

The rich game content, excellent game visuals and carefully crafted backend of CoD Black Ops 6 in PlayStation 5 Pro version make this game very popular in the circle and it is worth experiencing it in person!

About The Author

 Bren Lyles
I absolutely LIVE for writing about anything and everything related to video games! It's like my brain is hardwired to spew out words about pixels and controllers. I could write about video games all day and never get bored.