newworldgold logo

Latest News

Helldivers 2's EXO Experts Warbond: Full Weapon Stats & Faction-Specific Tactics Guide
Donato Greenholt
    Apr 29, 2026

Helldivers 2's latest EXO Experts Warbond was released on April 28, 2026, bringing with it a wealth of new weapons and Stratagems.

We will break down one by one all the key statistics for SMG-203 Gallant, P-33 Missile Pistol, EXO-51 Lumberer, and EXO-55 Breakthrough.Helldivers 2's EXO Experts Warbond: Full Weapon Stats & Faction-Specific Tactics Guide

This guide also covers the three major hostile factions - Terminids, Automatons, and Illuminate - providing you with the most direct and effective strategies for engaging each one.

  • SMG-203 Gallant
  • P-33 Missile Pistol
  • EXO-51 Lumberer
  • EXO-55 Breakthrough

SMG-203 Gallant

SMG-203 Gallant can be unlocked on Page 1 of Helldivers 2: EXO Experts Premium Warbond for 35 Medals; alternatively, you can unlock it using Helldivers 2 Super Credits. It features a damage output of 65, a magazine capacity of 50, a recoil rating of 15, and a fire rate of 1,380 RPM.

Furthermore, not only does it deal moderate damage, but it is also a one-handed weapon; this allows you to simultaneously wield a ballistic shield or carry objectives. Additionally, you can toggle between fully automatic, semi-automatic, and burst-fire modes, as well as switch the weapon-mounted light on or off.

Terminids

When using this weapon to take down a Charger, you must maneuver behind it and unload two full magazines into its back, specifically targeting the abdominal area. The second magazine alone should be sufficient to pierce through its rear armor. To bring down an Impaler, you will need to aim for its head/upper body and land an additional two or three shots to finish it off.

Brood Commanders and Alpha Commanders require three shots to eliminate. Smaller enemies, such as Warriors, require only two shots, while the smallest Terminid enemies can be taken down with a single shot. Hive Guard has also undergone recent balance changes; you can now eliminate one simply by aiming directly below its chest plate.

Automatons

When facing a Hulk, firing just half a magazine into its heat sink (radiator) is sufficient to take it down; the same applies to Devastator. With this weapon, you can eliminate smaller enemies instantly with a single headshot. If you wish to destroy a Scout Strider, aim for its legs; it will take approximately three-quarters of a magazine to defeat it.

Illuminate

To combat Illuminate's Overseers and Fleshmobs, simply unleashing one or two magazines from SMG-203 Gallant is enough to take them down - it is an incredibly effective weapon for this task.

P-33 Missile Pistol

P-33 Missile Pistol can be unlocked on Page 2 of Helldivers 2 EXO Experts Premium Warbond for 50 Medals. Boasting a damage output of 1300, a magazine capacity of 1, 313 recoil, and a fire rate of 60, this weapon allows you to penetrate medium armor with just one hand. Furthermore, the explosive and splash damage properties of its missiles enable the pistol to take down large enemies with a single shot.

Most interestingly, this weapon features and guided firing mode, allowing you to easily track and hit fast-moving targets or precisely strike an enemy's weak points.

Terminids

To deal with an Impaler, simply fire a single missile directly at its face to destroy it instantly. A frontal assault on a Charger requires two missiles. However, if you can maneuver behind a Charger, switching to unguided mode and firing a round at its exposed rear armor will result in an immediate kill. Note, however, that this weapon is relatively ineffective against Bile Titan, as it struggles to penetrate the creature's heavy armor.

Automatons

Two missiles are sufficient to take down a Hulk - and the same applies to a War Strider. You do not need to aim for any specific weak points; simply let the guided mode do the work for you. This tactic is equally effective against Gunships, making this feature incredibly useful.

Illuminate 

Never use P-33 Missile Pistol against Harvesters; the missile's splash and explosive effects have absolutely no impact on them. The same applies when facing Fleshmobs. 

EXO-51 Lumberer

EXO-51 Lumberer features a deployment time of 10.50 seconds, allows for 3 uses per mission, and has a cooldown period of 600 seconds. It is equipped with an anti-tank cannon on its right arm and a flamethrower on its left.

You can use the flamethrower to clear out smaller, peripheral enemies; it is easier to handle and helps conserve your anti-tank ammunition. However, when facing larger enemies, the anti-tank cannon remains the far more practical and effective choice.

Terminids

We only need to fire four rounds from Anti-Tank Cannon at a Charger to take it down; for Bile Titans and Impalers, just three rounds will suffice.

Automatons 

To deal with a Hulk, a single shot from the right-arm Anti-Tank Cannon is all it takes to bring it down; attempting to engage a Hulk solely with Flamethrower is completely futile. The same applies to War Strider: simply fire two rounds at its hip joints, and it will be sent flying into the air.

Not only can you quickly defeat these enemies, but you can also swiftly take down Dropships. Fire two shots at the engines, and the ship will plummet straight to the ground.

Illuminate

EXO-51 Lumberer is highly effective against Illuminate; it takes just three rounds to defeat an Overseer or a Fleshmob.

EXO-55 Breakthrough

EXO-55 Breakthrough has a deployment time of 10 seconds, allows for 3 uses, and carries a cooldown of 600 seconds. The defining feature of this Stratagem is its ability to penetrate vehicles and heavy armor; therefore, we will primarily utilize it against medium-to-large-sized enemies in Helldivers 2.

Terminids

When facing a Bile Titan, do not waste your shots hammering its legs; instead, aim directly for its head. Waiting for it to open its mouth before firing is a highly effective method for taking it down. The same technique applies to Impaler: utilizing EXO-55 Breakthrough to deliver burst damage at close range allows you to defeat it very quickly.

Automatons

When engaging a War Strider, firing seven shots at its hip joints will knock it to the ground, while eight shots will completely destroy it.

 

Illuminate

Harvester is a completely different beast compared to War Strider. You need only fire a single shot at its hip joints to bring it crashing down. It can also quickly eliminate a Fleshmob - two shots are all it takes.

Every piece of gear within Helldivers 2: Exo Experts Warbond serves a distinct and specialized purpose. If any of these weapons or items have caught your interest, head out now to gather Medals - or use your Super Credits - to unlock them!

WoW TBC Classic Anniversary Phase 2: PTR Dates, Post-Nerf Raids & Massive Loot Increases Revealed
Cornell Otto
    Apr 29, 2026

The big news for WoW The Burning Crusade Classic Anniversary Phase 2 is finally here! We've just received some information about Phase 2.

From PTR testing period and raid difficulty to the loot numbers everyone's been asking for, I'm sure you'll be happy that the developers listened to our feedback and made some changes for Phase 2.WoW TBC Classic Anniversary Phase 2: PTR Dates, Post-Nerf Raids & Massive Loot Increases Revealed

Let's take a look at these changes!

PTR Opening Time

Later this week, TBC Phase 2 PTR server will open for testing Overlords of Outland. This update will include all the content and features players have been eagerly waiting for TBC Phase 2, as well as some additional adjustments the developers are currently making.

We've also learned about Tier 5 Raid Testing Schedule. If you want to experience raids like The Eye and Serpentshrine Cavern, you need to pay attention to their testing period: May 1st to May 3rd, and participate promptly.

Difficulty Adjustment

The official WoW The Burning Crusade Classic Anniversary team has decided that the upcoming tests of The Eye and Serpentshrine Cavern on PTR server will use a similar post-nerf raid difficult adjustment scheme. After all, the participation rate in post-nerf raids has not decreased at all, but has remained at its peak; players haven't stopped raiding. This PTR difficult adjustment is exactly what we need.

Post-nerf raids will be released in the next phase, which is good news for many guilds. Many people say we need a toggle to switch between pre-nerf and post-nerf versions, etc. However, the official WoW TBC Classic team has previously stated that they do not support adding toggles to anything related to Classic.

Personally, I don't think this is necessarily a bad thing. However, if there were a toggle, such as pre-nerf raids dropping extra loot and WoW TBC Classic Anniversary Gold, it would become the standard mode, which wouldn't be very meaningful.

Drop Rates Increased

Phase 2 Adjustments

In 2022, when The Burning Crusade Classic Phase 3 launched, the official developers adjusted the drop rates of some 25-player bosses, increasing them. During The Burning Crusade Classic Anniversary, the developers decided to implement the same adjustments with the launch of Phase 2. This means it's a phase earlier than before.

What does this mean for us players in Gruul's Lair? High King Maulgar will now drop three tokens for Tier 4 shoulder pieces. Gruul the Dragonkiller will also drop tokens for Tier 4 leg pieces. High King Maulgar and Gruul each have one more Tier 4 gear token. Therefore, Gruul's Lair will drop two more Tier 4 gear pieces in total, which is frankly fantastic.

While more players want to obtain Dragonspine Trophy from Gruul, if Dragonspine Trophy drop rate is significantly increased, the game will be greatly diminished. Whether you exchange 300 badges at the badge vendor or obtain them as drops from Gruul, this will reward you for keeping playing.

As for Magtheridon's Lair, Magtheridon will now drop three tokens from level 4 chests, an increase of one from the previous drop rate. Essentially, they've increased the drop rate of everything by one. But here's the really interesting part. The next phase of Serpentshrine Cavern will drop more than just set tokens.

The official TBC Classic team has also made the same changes to Serpentshrine Cavern and Tempest Keep. All the bosses in Serpentshrine Cavern and Tempest Keep at launch, such as Lady Vashj, Leotheras the Blind, and Fathom-Lord Karathress, will drop three tokens, which is significant.

Lady Vashj, Leotheras the Blind, and Fathom-Lord Karathress will also drop an additional set piece. However, for Hydross the Unstable, Lurker Below, and Morogrim Tidewalker, you'll receive an extra epic item. So, that's great. You'll get three pieces of gear from these bosses instead of two.

The same goes for Tempest Keep; Kael'thas Sunstrider and Void Reaver will give you extra set tokens. Al'ar and High Astromancer Solarian will give you an extra common epic item.

So, moving into the next phase and the next raid group means more than just set tokens. The next phase's 10 bosses will each drop an extra piece of gear weekly. That's 10 extra pieces of gear per week. So that's a pretty impressive amount of extra gear.

Phase 3 Adjustments

TBC Classic Anniversary stated that they plan to make other adjustments to the loot drops for heroic dungeon bosses in Phase 3. This likely means they will update the boss loot. When Phase 3 launches, Heroic dungeons may drop epic gear similar to that of Phase 1 and Phase 2 raids.

This likely means they plan to introduce some kind of currency system, allowing players to farm currency to purchase previously unobtained items like trinkets, somewhat like a catch-up mechanic.

Overall, the adjustments in TBC Phase 2 have been quite substantial. Not only has the difficulty been adjusted to a more player-favorite level, but the early implementation of drop rates has significantly increased the overall value of WoW TBC Classic Anniversary.

Furthermore, with the potential new loot mechanics for Heroic dungeons in Phase 3, our experience will be greatly improved. Let's tune in to PTR raid testing from May 1st to 3rd and look forward to the official arrival of Phase 2!

Helldivers 2 Dev Responds: The Truth About Custom Mech, Attachments, and Balance Changes
Mikel Skiles
    Apr 27, 2026

Helldivers 2 CCO Johan Pilestedt has shared his thoughts regarding the recent backlash and controversies surrounding the game.

Through these responses, we have learned that the concept of Custom Mech has not been entirely ruled out, and that Johan Pilestedt has noted the community's desires regarding Helldivers 2.Helldivers 2 Dev Responds: The Truth About Custom Mech, Attachments, and Balance Changes

Furthermore, Johan Pilestedt detailed how the development team intends to enhance and balance the game in the future.

Custom Mech and Warbonds

One player asked why Mech were locked behind Warbond system instead of being provided to players for free. The player also suggested that the developers provide more Mech-related gear, such as Mech repair tools, Mech supply packs, and Mech boosters to the community.

CCO responded that the reason for this approach is that these new Mech are merely variations of existing equipment - a situation analogous to adding two new shotguns to a Warbond. Currently, the base game already features two free standard Mech models. With this update, if you have a particular fondness for Mech-based gameplay, you can acquire this specific Warbond to unlock a wider variety of options for Mech combat.

As for Custom Mech feature, it has not yet been completely ruled out of future plans. While the team does indeed have future plans in place, they are still a considerable distance away from actual implementation. It remains unclear at this time whether Mech customization capabilities are included within those future plans.

Attachments and Expanding Customization

A player asked on the forums: Is there any clarity regarding the extent to which weapon customization will be expanded - or, indeed, if it will be expanded at all? If so, can we look forward to new attachments such as suppressors or different ammunition types?

CCO responded: It will indeed be expanded. However, an exact timeline cannot be provided at this moment; it is highly likely that this initiative will be implemented as part of broader improvements to the game's progression system. The specific details of how this will be achieved are yet to be determined.

Nevertheless, several fundamental attachments - such as suppressors and Under-Barrel Grenade Launchers (UGLs) - are definitely slated for future release. As for ammunition types, the developers have actually already completed the assets for them; however, they have not yet been enabled in the game because balancing this type of content presents an extremely tricky challenge. Regarding the expansion of weapon and armor customization features, CCO confirmed that these aspects will indeed be improved and expanded upon in the future. However, before tackling that, they must first clear their existing technical debt and continue releasing regular updates for the game. They are working tirelessly to ensure that every game update meets exceptionally high quality standards.

Galactic Map and Vehicles

Regarding Galactic War system, the team is currently working on optimizing it. The development team has brainstormed some very cool ideas for the future evolution of Galactic War; however, as Johan Pilistad noted, simply maintaining the day-to-day operations of the war system currently consumes a significant amount of their time and energy.

As for Mech vehicles, from the developers' perspective, they are no different from any other Stratagem. Although Mech possess a visually imposing and substantial presence, within the developers' design philosophy, they are essentially no different from other Stratagems such as AC-8 Autocannon or Turrets.

Various Stratagems are intended to feature overlapping and interwoven effects; this ensures that for every challenge encountered in the game, players have a rich and diverse array of distinct strategic options to choose from.

Balance Patches Explained

CCO explained that there is often a discrepancy between an item's actual statistical performance and how effectively players utilize it. Occasionally, the developers use data analysis to identify items that appear to be outliers in terms of efficiency, and they attempt to make adjustments accordingly.

However, it is often difficult to determine whether player reactions are driven by personal preference or by the item's actual performance, particularly with Helldivers 2 Items that are designed to be fun and engaging rather than simply intended to provide maximum statistical output.

Furthermore, balance adjustments often trigger a strong backlash from the community, creating an atmosphere where every single change is subjected to intense scrutiny. This has made the developers increasingly apprehensive when making adjustments, out of fear of sparking unnecessary controversy.

Johan Pilistad believes that the development team should be more bold and decisive when making changes; however, given that team morale is highly susceptible to the influence of community feedback, they have ultimately chosen to proceed with caution. Consequently, they have decided to re-evaluate the prioritization of balance adjustment tasks and streamline the process to better align with the actual needs of the community.

Although discussions regarding which items constitute balance anomalies are often diverse and rife with conflicting information, the developers should - quite rightly be able to base their adjustments on the topics generating the most buzz and the issues drawing the most concentrated feedback within the community.

Super Credits Adjustments

Johan Pilistad stated his belief that the acquisition rate for Super Credits should be weighted more heavily toward high-difficulty missions, thereby making the overall gaming experience more engaging. After all, repeatedly grinding for resources on lower difficulty settings can be an incredibly tedious and monotonous task; however, the developers intend to proceed with extreme caution when balancing this specific aspect of the game, as such adjustments inevitably tend to trigger strong reactions from the player base.

From Johan Pilistad's candid insights, we can truly sense the developers' dedication and sincerity. I sincerely hope that the development team will provide the community with a heads-up - a glimpse of their intentions - before officially implementing any adjustments, allowing us to gain some insight into the direction of future changes; after all, player feedback can be - and often is - remarkably valuable.

MLB The Show 26: How to Get Miguel Cabrera Card in Diamond Dynasty? | Complete Legends & Flashbacks Collection (21 Vouchers Guide)
Donato Greenholt
    Apr 25, 2026

Miguel Cabrera Returns to MLB The Show 26 Diamond Dynasty! Over the past few days, MLB The Show and the official MLB Twitter accounts have released a wealth of information about Miguel Cabrera, giving a sneak peek at his exciting return to Diamond Dynasty.

This Venezuelan slugger will debut as a Red Diamond card with a 99 overall rating - one of only five in the entire game - becoming the first hitting superstar to return to Diamond Dynasty since 2023.

Completing the latest Legends and Flashbacks Collection will not only grant you this top-tier hitter but also significantly enhance your roster depth.

The key to completing this massive collection is no longer simply about having enough MLB 26 Stubs, but rather efficient resource management around the 21 vouchers. So how can you efficiently complete the collection and obtain Miguel Cabrera's player card?MLB The Show 26: How to Get Miguel Cabrera Card in Diamond Dynasty? | Complete Legends & Flashbacks Collection (21 Vouchers Guide)

Core Mechanics

The core rewards of this event utilize a tiered, dual-tower design.

First, collecting any 12 vouchers unlocks Miguel Cabrera, a 95-rated player from Miami Marlins era. This solid power hitter not only fills a gap in your outfield but also easily handles third base thanks to his incredible arm strength.

The real final destination is Miguel Cabrera, a 99-rated player from Detroit Tigers era, requiring 21 vouchers. Once you have him, this superstar, fully deserving of a spot in your lineup until the end of the season, will bring a qualitative leap.

Unlike the 95-rated card, he primarily hits first base but also seamlessly fits the right field glove, perfectly suited for various themed lineups.

It's worth noting that MLB The Show 26 offers 22 voucher collection paths, meaning you have the freedom to skip one. Clever players can use this to avoid the path with the lowest return on investment.

Collection Strategy

The common core of the three collections is Legends and Flashbacks Collection. Developing a strategy around this core is the most efficient approach. Simply put, it involves two steps: building a solid foundation and strategic investment.

1. Building a Solid Foundation

First, focus on completing all the collections you can obtain for free or at low cost in MLB 26. This is the most efficient starting point.

Jolt Series

This is currently the highest priority goal. Its core objective is clear: collect 30 Jolt cards to exchange for a crucial Legends and Flashbacks Voucher.

Jolt Series is directly linked to Team Affinity mode progress. For example, each team's ultimate Jolt reward requires 100,000 TA Points to unlock. Mini Seasons, Conquest, and other modes are also reliable sources of various card packs, including Jolt Series.

When creating a team, having many Jolt Series players allows you to simultaneously advance Team Affinity and Jolt Series progress, maximizing efficiency.

Rookie, Breakout, Veteran, Cornerstone Sets

These sets have extremely low card acquisition costs, some even completely free. They are also one of the fastest ways to obtain vouchers, making them ideal for filling voucher gaps. Carlos Correa Cornerstone Evolution Program allows you to directly obtain a 91 overall rating infielder and phased card pack rewards by completing exclusive missions and moments.

Mini Seasons

Mini Seasons offer a large number of standard card packs, top packs, deluxe packs, and repeatable season rewards. A WBC-style season can be completed in approximately 40-60 minutes, with stable output and an excellent reward curve. It can feed back into TA progress and voucher collection, forming a closed-loop spiral of season completion → TA progression → Jolt acquisition → voucher, making it the ultimate engine for achieving both a successful roster and abundant resources.

2. Strategic Investment

After establishing a solid foundation, you can strategically use MLB The Show 26 Stubs to complete some key sets, which are often major bottlenecks in completing subsequent collections. Pay special attention to inactive card packs and new content. 

Live Series

This is a cost-effective long-term investment, requiring a full 40-man roster across all 30 teams. Completing it early helps acquire powerful cards like Megill and Sasaki, avoiding the need to buy them at exorbitant prices later.

Completing the entire Live Series collection unlocks a 2026 version of Will Clark. More importantly, it provides a voucher or a skip path in subsequent collections, saving you significant time and Stusbs.

New Threads

Completing this collection requires 23-26 player cards and unlocking Bo Bichette. Card supply is limited, demand is high, and prices can skyrocket, making it a mid-priority investment option; early planning is recommended.

World Baseball Classic

Completing this requires 142 player cards and approximately 590,000 Stusbs. Extremely high cost and limited card supply suggest this is a long-term goal or something to be completed using profits earned from market investments.

During the collection process, you can monitor player card value fluctuations and profit from price differences to earn substantial Stubs. Furthermore, utilizing in-game Flash Sales presents a great opportunity to acquire high-demand player cards at low prices.

Completing these MLB 26 collections requires hundreds of cards, millions of MLB 26 Stubs, and dozens of hours, with many tradable cards locked as untradable, especially Jolt Series, which requires grinding team affinity.

So, is Cabrera worth it? The answer is yes for two types of players: hardcore Diamond Dynasty players and collectors who strive to collect the strongest cards in any mode. If you also want to obtain these two high-scoring cards, then take action!

Articles

ARC Raiders Skill Tree Overhaul Incoming - What Players Can Expect Next?
Leon Green
    Apr 24, 2026
Discover Everything Coming in FINAL FANTASY XIV Patch 7.5 - Ultimate Kefka Raid, Beastmaster Job & More
Donato Greenholt
    Apr 23, 2026
ARC Raiders best budget Loadout for players : easy setup, high value
Cornell Otto
    Apr 23, 2026
MLB The Show 26 Jackie Robinson Day Collection Guide: Fastest Way to Complete & Earn Diamond Cards
Cornell Otto
    Apr 22, 2026
Diablo 4 Season 12 Isn't Worth It - Wait for Lord of Hatred Instead
Leon Green
    Apr 22, 2026
Helldivers 2 Best Sentry vs Illuminates - Complete Guide & Tier List
Leon Green
    Apr 21, 2026
1 2 3 4 5 Last »