newworldgold logo

Latest News

Into Atlas: Mastering Early Endgame Survival in Path of Exile 3.28
Donato Greenholt
    Mar 20, 2026

Amidst much anticipation, Path of Exile has released version 3.28, finally bringing players the new league they've been dreaming of. After the initial excitement fades, many players have gained a clearer understanding of the new league's difficulty.

For newcomers, the basics of PoE are often overlooked, potentially hindering their progress. This guide will address any questions you may have, providing a thorough explanation below.Into Atlas: Mastering Early Endgame Survival in Path of Exile 3.28

Following this guide, we'll focus on understanding the beginning and early endgame systems of Path of Exile: Atlas, as the game is not easy.

Getting Started

Once you successfully complete Act 10, defeat Kitava, and declare war over, prepare for new challenges. You'll be immediately teleported to Karui Shores. This is your new starting point. Continue north to the town hub, where Commander Kirac will be waiting for you with a Tier 1 Map.

Looking around, you'll find Map Device next to Kirac. As you're about to unlock the map, clicking the device will unfold Endgame Atlas before you. This is the endgame content of PoE.

Atlas serves as a progress tracking system in the game. All activities include farming and upgrading maps, unlocking more Atlas Passive Points, farming league mechanics, and finally, facing the challenges of Pinnacle and Uber bosses.

Note that your initial Atlas will be mostly empty, and your Atlas Passive Points and map completion will both be zero. Don't panic; these will gradually increase as you explore. You can easily obtain the first 100 of the 138 Atlas Passive Points by completing simple maps.

Step 1

Now, it's time to officially begin your adventure in PoE. First, you need to choose to complete a starting map. There are four starting maps located in the center of Atlas: Shrine in the upper left, Castle Ruins in the upper right, Volcano in the lower left, and Promenade in the lower right.

Regardless of which map you choose as your starting point, your ultimate goal is to collect all areas of Atlas to unlock new maps connected to them. Continuously unlock Atlas, increase your map level, and challenge the minimum Tier Map.

The names and layouts of the maps also remind you of their respective environments. Completing a map earns your Atlas Passive Points, provided you fulfill the requirements of each map. Maps are divided into tiers every five levels: White Maps, Yellow Maps, and Red Maps from levels 1 to 16. The higher the level, the more demanding the requirements.

There are also Unique Maps, such as Untainted Paradise, Mao Kun, Acton's Nightmare, etc. Note that they appear as Unique Waystones in different types of game content. You need to find the location and path of Unique Maps to use them, for example, by right-clicking your inventory.

A Gold Ring will appear around the map, indicating that the map has been successfully completed. Having more maps is key to continuing to explore Atlas. One way to do this is to find Commander Kirac, who sells maps. If you have a specific map in mind, you can refresh the list for 10,000 gold to get the map you want. Another way is to apply Atlas Passive Points to Map Drop Chance nodes in Atlas Passive Tree.

Step 2

Successfully reaching Tier 6 - 7 maps allows you to interact more closely with the early PoE endgame boss systems, involving Searing Exarch, Eater of Worlds, and Maven. Initially, you'll have to choose one of the three challenges. The friendly order is to start with Searing Exarch and then Maven.

While tackling Searing Exarch and Eater of Worlds, after killing a certain number of monsters, your choice will cause an explosion that spawns an Altar. It will give you two options; choose to accord to your needs.

In Tier 10 - 12 maps, defeating Exarch or Eater-influenced monsters will grant you an Invitation item, allowing you to encounter a mini-boss. Continue earning new Invitations, eventually challenging Searing Exarch and Eater of Worlds bosses.

You need to have Master see you defeat map bosses to continue Maven questline. Later in the game, challenging Maven will also become part of your quest.

Step 3

After successfully defeating numerous bosses, you'll be rewarded with a certain number of Voidstones, allowing you to unlock Tier 16 maps located around the four quadrants. Start bravely from the bottom-left quadrant. Completing Voidstone placement quest will upgrade your map, grant bonuses, and offer the chance to upgrade to Nightmare Maps.

If you want to enhance your map, you can do so by adding more modifiers and using Scarabs. The second method is more frequently used. Activate the map, complete Maven questline and a Nightmare Map, unlock all Scarab slots, enhance mechanics, and unlock the alluring Path of Exile Currency.

The third method is to apply boss influence, which will increase the number of monsters and alphas you encounter. Danger comes with opportunity. You can choose to Sealing Exarch influence first, as it will be more advantageous for you.

Don't forget that Atlas Passive Tree also enhances map enhancements. There are also special items, such as Delirium Orbs and Maven's Chisels. Although the highest map level is only Tier 16, some of the highest-level maps have an enhanced version with a glowing icon, also known as Tier 16.5 maps.

This concludes the detailed introduction to the basic endgame of the latest league in Path of Exile version 3.28. Use your wisdom and courage to embark on your own unique adventure in PoE.

From Wasp Hunter Leaks to the 1.20.0 Nerfs: The Latest ARC Raiders News You Can't Miss
Donato Greenholt
    Mar 18, 2026

Arc Raiders has been reset with the latest patch update, 1.20.0. This update includes a significant nerf to Il Toro, as well as several fixes and changes related to power clips.

This guide will provide a detailed explanation of these changes and some fresh news.From Wasp Hunter Leaks to the 1.20.0 Nerfs: The Latest ARC Raiders News You Can't Miss

New Skins in the Store

The new store reset is complete, adding a new Rawde Outfit and two new hairstyles. Let's talk about Rawde Outfit first. This outfit looks a bit strange and is difficult to evaluate, but it has three different colors for players to choose from, allowing for customization.

Players can also make some modifications to this outfit, including the helmet, mask, straps, and vest. The mask is detachable. You can choose different combinations according to your preferences and experiment with different styles. You can get it for 1100 ARC Raiders Coins.

In addition, let's look at the two new hairstyles. One is a gradient fringe, which, as the name suggests, features fringe with a gradient effect. This one is pretty straightforward; it's very simple, with only a few standard color options. This hairstyle only costs 400 coins, a surprisingly affordable price.

Then there's a low bun, which comes in multiple color options. This hairstyle also costs 400 game coins. It's much cheaper than the previous hairstyle, so interested players can grab it from the store.

 New bundle showcased

Besides what we see in the game, a Wasp Hunter set will be released later, which looks quite unbelievable but very cool. This will be downloadable content. Currently, we have seen no information about the price; let's wait and see.

Patch notes

Next, let's look at the latest update for ARC Raiders. They not only added these cool items to the store but also fixed a large patch.

Many players previously requested balance adjustments to Il Toro, and in this update, ARC Raiders has improved its DPS and ranged attack effectiveness, especially when combined with chokehold abilities. However, both the rate of fire and reload time have been reduced, forcing players to make better use of positioning, cover, and timing to defeat opponents.

So, let's take a look at the specific changes.

After Il Toro changes, Pellet Damage decreased from 7.5 to 7, Base Fire-Rate decreased from 43 to 38, Base Dispersion increased from 4.5 to 6, Total Reload Time increased from 4.3 to 5.7, Looping Reload Entry increased by 0.2 seconds, Looping Reload Time also increased by 0.2 seconds, and damage falloff increased by 10%.

In short, all these values ​​mean a wider bullet spread and a longer reload time, which is not good news for Il Toro.

ARC Raiders also fixed an issue where players could be pushed through walls and get stuck in Dam Controlled Access Zone, and fixed a collision detection issue under the elevators and pipes on the east side of Spaceport.

They also reduced the price of Energy Clip from 1000 to 200. This inadvertently turned Energy Clip into a very profitable flying machine. The price reduction was so drastic that it truly surprised us; it was insane.

That's the content of this patch update. In terms of actual changes, this update isn't very significant. We should receive another patch update next week, and hopefully, there will be bigger changes later.

Leaked ARC for a future update

Now let's talk about leaked information. Recently, many of you have probably seen a lot of news about upcoming updates. These messages hint at the upcoming arrival of two new chapters: Hammer and Roller bot. However, the veracity of this information is still unknown and needs to be confirmed. We won't discuss these details further here.

Players ban issue

A post on Reddit went viral, receiving 20,000 upvotes, about a user who was permanently banned. It went viral because the ban was highly suspicious.

This user posted in January that he was banned for a month. He detailed that despite the ban, he did not use any cheats, hacks, or exploits. He had played countless multiplayer and single-player games before and had never been banned.

This player is a quadriplegic patient. It means he had to use a sip and puff mouth controller, controlling his game character through breathing and lip movements. This action may have led to a permanent ban. Many players couldn't understand this and demanded a response from Embark Studios, at least some compensation.

New Weekly Trails

This week's Trails are now live, and I'm sure everyone has seen them. I have to say, this week's Trails are incredibly boring. It's basically just standing here getting shocked by lightning a few times. When I saw the leaked information about Electromagnetic Storm before, I thought it was a joke, but now it's actually live. I suggest chatting with friends while completing Trails. Be prepared, this will definitely be the most boring Trails you've ever completed.

That concludes this article, bringing you the latest gaming news. We hope it has been helpful.

Diablo 4 Season 12 Class Tier List: Who is the King of Season of Slaughter?
Cornell Otto
    Mar 17, 2026

Diablo 4 Season 12, Season of Slaughter, officially launched on March 11, 2026. If you're still undecided about which class to play this season, this guide will help you make your choice.

This article ranks the relative strengths of various classes in the game. You can choose your favorite class and begin your rampage. There's also a major variable this season: Butcher. During certain events, you can transform into a Butcher through specific methods. This ranking will not discuss this aspect.Diablo 4 Season 12 Class Tier List: Who is the King of Season of Slaughter?

The highest tier is S-tier, and the lowest is F-tier, with classes at each tier. This is just a relative ranking within Diablo 4 Season 12. Even an F-tier class doesn't necessarily mean it's weak; they are all worth trying.

This ranking primarily considers four aspects of each class: leveling experience, monster-killing speed, Torment 4 difficult content, pit-pushing ability, and boss fight ability. Therefore, a true S-tier class is defined as one that possesses multiple excellent builds across all four classes.

Now, let's take a look at this ranking.

Tier F: Necromancer

Some might ask, why is Necromancer ranked in Tier F? Firstly, because leveling from 1 to 60 is very difficult. However, it's undeniable that Necromancer has some very good builds, making her suitable for boss fights.

Secondly, it's about Necromancer's speed. In speed farming, she lags far behind other classes. In Diablo 4 Season 12, due to the existence of Killstreaks, speed is more important than ever.

Players aiming to obtain Diablo 4 Gold through Killstreaks won't choose this class. Other players might have already swept everything away before you're even slowly maintaining your Killstreak rewards.

Tier D: Rogue

This is probably the lowest ranking Rogue has ever received. Normally, Rogue is ranked in the upper-middle of the class rankings. However, in Season 12, aside from decent leveling skills like Flurry and Dance of Knives, Rogues have very limited options once they reach level 60. If you want to speed farming, Death Trap is your best choice, but its damage is low and insufficient for boss fights and Pit pushing.

Basically, at that stage, your only reliable option might be Heartseeker. Unfortunately, this requires a very high skill ceiling, and many people don't like this playstyle. In fact, Heartseeker is the only Rogue build that can achieve the required DPS.

Tier C: Druid

Druid is arguably one of the slowest leveling classes. From levels 1 to 60, your leveling speed will lag behind most other classes.

Your best options are Lightning Storm, Pulverize, or Companion. After level 60, you'll basically only have Pulverize. It's a very powerful build, but the leveling speed is not fast.

Therefore, if you're aiming for speed farming, Cataclysm is your best choice. Pulverize can't compete with other classes, and Cataclysm's damage isn't sufficient for any challenge outside of speed farming content.

Tier B: Sorcerer

Before level 60, you have some decent options: Crackling Energy and Hydra. But once you reach level 60, it's basically just Crackling Energy. Frankly, if you want speed farming, you can use Hydra indefinitely.

However, for boss fights, Crackling Energy might be the only Sorcerer build you'll want to use. This skill truly is the king of Sorcerer builds; it's not slow but powerful like Druid's Pulverize. So Sorcerer is a relatively good build.

Tier A: Barbarian, Spiritborn

Among Tier A, Barbarian is one of the slowest leveling classes. While leveling from 1 to 60 is very difficult, its leveling speed is second only to Druid. Hammer of Ancients or Upheaval are the best choices for Barbarian leveling.

However, once you enter the late game, Barbarians have many good options in terms of builds. For speed farming, Earthquake is definitely the best choice. It's the only skill that can keep up with the speed of other classes.

But besides speed farming, Barbarians also have many other options for challenging bosses or pushing through dungeons, such as Ancient Hammer, Thrust, Slam, Powerful Throw, and Earthquake. These are all very powerful boss-fighting skills. As for Pit pushing, you can choose Earthquake, Hammer of Ancients, Lunging Strike, or Bash.

Among A-tier builds is Spiritborn, which can be leveled up using Evasion. Evasion builds are still one of the best and fastest leveling builds in the game, especially suitable for fast mob farming. While Evasion builds aren't the highest damage builds, they still perform well in Pit pushing. They are also quite good against bosses, but Crushing Hand is even better.

Tier S: Paladin

Despite a significant nerf, Paladin remains in this tier, albeit downgraded from S+to S.

Paladin's criteria for S-tier classes: Each category offers multiple excellent builds. You can choose Shield Charge, Shield of Retribution, Judgement, or Blessed Hammer. Whether for speed farming or boss fights, Paladin has many options.

As for pushing the pit, Paladin still seems to be the strongest pit-pushing class. Although its strength has decreased, it still has a good chance of ranking first.

Ideally, every class should be S-tier. Each class should have multiple builds and perform well in all aspects of the game, like Paladin.

This concludes this article about Diablo 4 season 12. Do you think this ranking is reasonable? We hope this ranking is helpful and share your thoughts.

Would You Survive? Every ARC Raiders Habitable Zone Rating
Bren Lyles
    Mar 14, 2026

In the game ARC Raiders, there are many habitable locations. If these locations were real and not just fictional, but existed in our own world, how would their habitability rank in the current version of ARC Raiders? This article will rank these locations on a scale of 1 to 10, representing the highest level of comfort for survival.Would You Survive? Every ARC Raiders Habitable Zone Rating

Stella Montis

The first place I want to talk about is Stella Montis. It should have everything humans need for survival, as it was originally a massive research facility, said to be one of humanity's last lines of defense. Stella Montis contains a large medical research center, housing many new ARC Raiders medical items that can provide timely treatment when injured, ensuring our health and safety.

Meanwhile, a canteen with ample food and water was also found here. Next to the canteen is a lounge with some facilities for relaxation and play. Most importantly, Stella Montis also contains a seed vault, safely storing some of the last remaining relics on Earth.

Everything sounds so wonderful, seemingly perfect for human habitation. However, there's a particularly serious problem: there are no toilets. According to one player, this was confirmed. I later verified this in the game, searching every room in Stella Montis, and concluded that this area indeed lacks toilets, and even bathrooms and beds are absent. Sleeping and bathing become major issues.

Besides this, Stella Montis faces another significant problem, or rather, a threat. This threat originates from the local inhabitants. It's not that the inhabitants are difficult to get along with, but most raiders come to Stella Montis seeking revenge, leading to frequent battles. You might be accidentally killed by raiders on the street, leaving corpses strewn everywhere, a truly horrific scene and an inferior quality of life.

Based on the above, the final rating is 3 out of 10. The harsh living conditions mean we might not survive more than a week here.

The Blue Gate

The second place I want to mention is The Blue Gate, which seems to offer a slightly better living environment than Stella Montis. This place was once ruled by Mantikor, and is said to be the home of the sole survivors after Earth's destruction. If they can all survive here, I believe it could be habitable. The surface of The Blue Gate has been destroyed, the rooms are in ruins, and garbage is everywhere; there's almost nothing usable left.

But thankfully, there's a bunker here, equipped with a rainwater filtration system, meaning we'll have a continuous supply of clean drinking water. There's also a medical room with a row of beds where we can rest after cleaning.

As for food, there's probably none here; we'll have to search in the olive groves outside, where we should be able to find olives and pears to eat.

The community situation here isn't as bad as Stella Montis; you can see groups of bandits. But staying here isn't a long-term solution, as the living conditions are truly appalling.

In conclusion, I would give The Blue Gate a score of 4 out of 10; it's not very suitable for humans to live in long term.

Dam Battlegrounds

The place I'm going to talk about next is Dam Battlegrounds. Although it's a battlefield, there are quite a few ARC Raiders items left behind by previous inhabitants. In the model house at the very top of the map, there's a room with a shower. Nearby are several small red buildings, fully equipped and richly stocked. Bedrooms, kitchens, and living rooms are all available; the kitchen even has an espresso machine, which is a pleasant surprise.

Afterwards, I found a self-service restaurant. Although there were no chefs or food left, some plates and other tableware remained, so I'm confident we can find stored food nearby. If not, we can head to the hydroponic dome complex, where there are ARC Raiders materials left behind by previous inhabitants, allowing us to grow our own food.

The only risk in Dam Battlegrounds area is the occasional electromagnetic storm, which brings extremely high voltage surges. If this can be avoided, I believe it would be a good place for people to live.

Based on the above analysis, I would give Dam Battlegrounds a score of 6 out of 10; humans could live here for a period of time.

Spaceport

Next, we'll talk about Spaceport. Living here would likely be extremely challenging for humans, as it wasn't originally built for humans but to house rockets essential for human survival.

However, there are some habitable areas: the arrival building and the departure building. These contain offices, cubicles, and medical laboratories, storing some medicine and food, but not much.

But both buildings are infested with rats; they're everywhere, making the living environment precarious. No one would want to share a room with rats. In addition, we would have to contend with drought, as this place is essentially a vast desert.

In conclusion, I believe this place is unsuitable for human habitation, so I've decided to give it a score of 1.

Speranza

Next, we'll discuss Speranza, Toledo's oldest neighborhood. Although it's not on the ground, it might be the only place in the world where you can still eat and drink, and most importantly, interact with others. People here can have their own rooms and decorate them as they please. The only threat is that if we want to upgrade, we'll have to go back to the surface.

Speranza is perfectly habitable for humans, with a prime quality of life, so I'd give it a 10/10; I'd love to live there.

Buried City

The last, and most important, place I want to talk about is Buried City. This place was buried by sandstorms for a long time, then resurfaced, only to be destroyed by ARC.

Buried City was supposed to be habitable, with no external threats, yet the apartments are utterly unwelcoming. There's not much inside, just a few worn-out beds, many of them filthy. If you're lucky, you might find a piano and play some beautiful music.

Next to the apartments is a library where you can find all sorts of books for human learning and entertainment. There's also a hospital, with no shortage of medicine and beds. But we probably couldn't possibly live here.

I’m so glad we don't actually live on the topside. If we could, there would be no Speranza, no raiders, and certainly no amazing game like ARC Raiders.

That concludes this article, which provided a detailed analysis of some locations in ARC Raiders. I hope you enjoyed it and had a better gaming experience. Feel free to share your thoughts with others.

Articles

How To Level Up Fast In CoD Black Ops 7? | Co-Op Campaign, Switch Mode & Weapon Challenge
Leon Green
    Nov 22, 2025
How To Quickly Master Grafts In Path Of Exile 3.27? | Types, Skills & Running Tips
Cornell Otto
    Nov 21, 2025
ARC Raiders Weekly Trials Guide | Best Farming Spots, Tips And High Score Strategies
Mikel Skiles
    Nov 18, 2025
Diablo 4 Solo Self-Found Mode Explained | Developer Interview Reveals Future Plans
Donato Greenholt
    Nov 14, 2025
ARC Raiders Solo Mode Reviews | Fair Design And Player Cooperation Redefine Extraction Shooters
Donato Greenholt
    Nov 10, 2025
Best Characters To Pull In Genshin Impact Version 6.2-6.3: Columbina, Mavuika, Xilonen And Durin Guide
Cornell Otto
    Nov 06, 2025
1 2 3